Można testować Steam OS 3.5! To ogromna aktualizacja

Steam Deck
Steam Deck

Steam Deck to nie tylko sam sprzęt, ale także system operacyjny, nad którym kontrolę ma Valve. To też odróżnia tę konsolę PC od konkurencji. Jak się okazuje, już można testować Steam OS 3.5, czyli ogromne wydanie systemu Steam Decka.

Steam OS 3.5 nadchodzi i już można testować

Jak informuje Valve, w kanale Preview pojawiła się aktualizacja do systemu Steam OS 3.5. Ta aktualizacja była zapowiadana od dłuższego czasu i w zasadzie jej wydanie mocno przedłużało się. Powodem jest fakt, że wnosi ona sporo nowości i zmian, głównie dotyczących ekranu Decka, który często wymieniany jest jako największa wada produktu.


Domyślne odwzorowanie kolorów Steam Deck zostało dostosowane do emulacji gamy kolorów sRGB, co skutkuje nieco cieplejszym i bardziej żywym wyglądem kolorów.

  • Added Settings ->Adjust Display Colors, to tune the display’s Color Vibrancy and Color Temperature. The settings can be tuned with a preview of a test image (above), or with your running game.
    • Native: The native display color appearance (the color rendering for Steam Deck prior to this update).
    • sRGB: Emulate the sRGB primaries, in a smooth manner that does not introduce gradient clipping.
    • Boosted: Emulate a wider-gamut display appearance, resulting in increased apparent vibrance. May result in gradient clipping.
  • HDR can now be enabled in Display Settings if supported by the external display.
  • VRR can now be enabled in Display Settings if supported by the USB-C adapter.
  • Reworked Quick-Access scaling settings to separate scaling from filtering. Added Stretch and Zoom scaling as new options to handle different aspect ratios.
  • Fixed touchscreen orientation while external display is connected.
  • Compositing is now avoided in additional scenarios, reducing latency and stutter in situation with multiple overlays on screen.
  • Improved latency in certain situations where the application renders slower than the display’s refresh rate.
(fot. Valve)
(fot. Valve)


  • Fixed an issue where certain workloads would exhibit severe CPU performance issues unless SMT was manually disabled.
  • External storage devices are now auto-mounted when connected to Steam Deck. To format or manage storage devices use the new device management interface in Settings->Storage.
  • Updated graphics drivers, with many performance and functionality improvements. Improved performance for Starfield. Fixed viewmodel corruption in Amnesia: The Bunker and launch failures for Immortals of Aveum and Kaiju-A-GoGo.
  • Improved Bluetooth connection stability, especially with multiple controllers
  • Slightly improved sleep resume speed
  • Implemented switching between controller bindings and mouse/keyboard desktop bindings by long-pressing Options in the Linux hid-steam driver, to match Steam’s default Desktop configuration.
  • Improved fade transitions between applications.
  • The contents of the performance overlay can now be customized by creating a ~/.config/MangoHud/presets.conf configuration file.
  • Fixed a bug where some games could appear stretched if their window size didn’t match their swapchain size (eg. Naruto Shippuden Ultimate Ninja Storm 4)
  • Fixed Disgaea PC needing to be tapped on before input works
  • Fixed physical dimensions reported to games, fixing some issues with an incorrect aspect ratio sometimes being detected (eg. Returnal)
  • Worked around a problem where Allow Tearing could cause heavy stuttering if the Performance Overlay or other overlays appeared on screen. Tearing is now impossible in such situations, and the Performance Overlay should be disabled for best results.
  • Fixed a problem where keyboard input would not be detected in Overwatch 2
  • Controller firmware: fixed an issue where some thumbstick touch sensors would lose touch periodically

Firmware 116

  • Added voltage offset settings.
  • Improved robustness of the Firmware Settings Reset chord (Volume Down + Quick-Access + Power) against some boot hang scenarios.
  • Fixed a rare issue that would set the processor TDP limit too low causing CPU and GPU frequencies to be stuck at 400 MHz and 200 MHz respectively.
  • Fixed an issue when the charging light would turn back on when plugged in for a while after fully charged.

Baza (Arch Linux)

  • This update pulls in newer performance, security and stability fixes for the underlying packages that are the foundation for SteamOS
  • Most notably, this includes recent changes to KDE Plasma, Steam Deck’s Desktop Mode(…). Here are a few of the highlights:
    • New window tiling system
    • Updated Discover (app store / software manager) with a new homepage and improved search
    • Discover can now perform system updates from the desktop
    • Updated desktop widgets

Jak więc widzimy, lista zmian jest naprawdę długa. Najwięcej dotyczy samego ekranu i wielu technologii oraz ulepszeń. Spotkałem się z opiniami mówiącymi, że od teraz jakość obrazu jest znacznie lepsza. Cieszy również ulepszone wsparcie dla kontrolerów Bluetooth (zwłaszcza jak podepniemy kilka) oraz zaktualizowana baza w postaci KDE Plasma. Dodano też poprawki związane stricte ze znanymi grami, w tym Starfield. Czekam na pojawienie się edycji stabilnej.

Źródło: Valve

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